This track focuses on the future of virtual
worlds technologies and applications. Topics include interviews
and debates with virtual worlds technology and business
visionaries, mirror worlds, augmented reality, Web-based worlds,
embeddable worlds, and open-source, interoperable virtual
worlds.
Mobile Virtual Worlds: Leaving the Personal Computer Behind We are already starting to see virtual worlds disconnected
from the personal computer as a handful of companies begin to demo
on mobile platforms. This trend will only accelerate in the months
to come as technology providers follow consumer use patterns:
Millenials’ love for mobile and the advent of new handsets with more
robust graphics make for a fertile playground for mobile virtual
worlds. Already companies have announced plans to bring virtual
worlds to 3G handsets, including the iPhone, Motorola phones and
Android, a platform for open handset development from Google. This
session explores the next-generation mobile world.
-
Martin Dunsby, CEO, Vollee
-
Victoria Coleman, Vice President, Samsung
Electronics
- Tom Churchill, CEO,
Earthscape
- James Au, Writer, New World
Notes and GigaOM (moderator)
Virtual Worlds Meet the Web: The Present & Future The discussion of Web-based worlds versus download worlds
has changed significantly over the last year with the advent of
interesting new Flash-based efforts and effective 3D plug-ins. In
this panel, a group of virtual world executives discuss the business
and technology decisions behind their diverse product initiatives,
analyze trends in Web usage that are driving the rising importance
multi-user virtual experiences, and tackle the bigger discussion of
how the Web and virtual worlds should interoperate.
- Mitch Olson, Co-Founder,
SmallWorlds
- Keith McCurdy, CEO, Vivaty
- Daniel James, CEO, Three
Rings
- Sean Ryan, CEO, Meez
- Giff Constable, VP of
Products & Strategy, Electric Sheep Company (moderator)